To do this we made a ball bounce, learning how to make objects change position and change speed as they move across the screen using easing in and outs. Then we applied this same affect across three separate screens, later bringing those three separate comps into one large comp in order to time them properly and make sure they are precise. It's much easier than doing the guess work in separate comps otherwise and will save a hell of a lot of time later in our projects.
This was the result:
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