Firstly, Shahid asked me to work on a three screen animation he is working on. It surrounds the idea of cyborgs, and focuses on particular body parts of a cyborg. My job is to create some sound design which has essentially three parts: An ambient sound running underneath the whole piece, organic sounds (or sounds of the body), and robotic sounds. What I have done so far is produce a test to get an idea of what Shahid wants it to sound like:
I did this by using raw chicken to create organic sounds, small servo motors to create robotic sounds, and a hugely manipulated sound of an underground train to create the ambient sound. Shahid liked the ambient sound, but said he wanted it louder. He wants the robotic sounds to be less harsh and more steampunk-like, and that the organic sounds should be more subtle. I have an idea of how to do this and spent some time recording things for it in the sound studio.
Secondly, Tom (an animation student) asked me to work on his animation which surrounds the idea of sleep paralysis. I have been working on this project for a while and have done a couple of different sound design tests for it. The first one was very creepy and conceptually was more about how sleep paralysis could make you feel (claustrophobic, trapped, uncertain etc.) and I think that worked quite well:
This was for his initial crit on the idea. Now he is working more towards a progression into that creepiness. So it starts out as pure foley and then works more towards that heavily manipulated and generated sound. For an edit of his animatic, he wanted me to do a bit of sound design for it. It's very rough, and has a long way to go but the pure foley I think is sounding fairly good, I just want to spend a lot longer on the 'inside the dream' side of the work:
Now I have to work towards finalizing what the sound design will be like and cracking on with the work.
No comments:
Post a Comment