Friday, 28 March 2014

Time Art Review

Today I had my Time Art review, which gave me a chance to see how my work would be viewed at the actual screening, on 3 portrait screens. However, my exports for some reason did not save to my hard drive and so I only had the one screen to show, which was frustrating, but I could still benefit from seeing if my aspect ratio and codec worked ok.

Here are my three screens as they should have been seen:

     

Simon's main comments about my work was that there were some inaccuracies with light and colour in my matte painting. The bottom of the sea bed should be more murky, and my light should have more of a realistic direction in terms of how the picture was in real life.

Also, he didn't seem to get at first that it was meant to be an underwater city, and so I think I need to make that more obvious. It's missing a haze you get when you look at something underwater, and the buildings need to be more rusted and destroyed. Also, the trees are becoming seaweed branches to make it more obvious. I may also add some fish in if I think it will help.

The only other thing I can mention is the codec I used made it difficult for the computer to play my video back. I need to make it into something like Apple Pro Rez when I do my final export.

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