Sunday, 8 February 2015

First 3D Workshop: 2nd February

In our first workshop for 3D modelling, we were introduced to Maya, an industry standard piece of software.

We jumped straight into 3D modelling and were taught the cube modelling method. This is where you start with a 3D cube and then build your model from that one object. This is good practice and prevents trying to combine lots of objects together later on:





After we had completed the basic model of our spaceship, we had to light the model by creating UVs. This allowed us to determine how a texture would look when applied to our model to combat things such as stretching etc. 



After we had done this, we then took a snapshot of those UVs and brought them into photoshop to paint our texture:


Once we applied this to our model, we then could see the texture on the UV map. It took some trials and error to get them aligned perfectly,







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