We jumped straight into 3D modelling and were taught the cube modelling method. This is where you start with a 3D cube and then build your model from that one object. This is good practice and prevents trying to combine lots of objects together later on:
After we had completed the basic model of our spaceship, we had to light the model by creating UVs. This allowed us to determine how a texture would look when applied to our model to combat things such as stretching etc.
After we had done this, we then took a snapshot of those UVs and brought them into photoshop to paint our texture:
Once we applied this to our model, we then could see the texture on the UV map. It took some trials and error to get them aligned perfectly,
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