Wednesday, 11 February 2015

Maya 3D Workshop- 9th February

In this session, we were going to review the spaceships of the last session, and start creating asteroids as part of our scene.

With reference to my spaceship of the previous week. I found it fairly easy to texture it at home. However, I came across a couple of issues. Firstly, my texture when applied turned parts of my model black:


As it turned out, I had to use the backface culling option to correct this. The tool may turn the backface of a model transparent to aid the speed of display or the manipulation of objects.

Also, I found that my object was partially transparent as I moved around it in Maya:


I couldn't figure out why this was happening, but I figured that it was something to do with my texture. As it so happens I had put transparency onto one layer of my texture for effect and then saved my file as a .png. However, this meant that the transparency was then applied to the whole of my texture and my model. So I saved it as a .jpeg, which fixed this issue.

Next I moved onto my asteroids. This was a much faster process as I didn't have to learn the basics of Maya as I did last week. However instead of box modelling, we started from a sphere:


We then started manipulating our sphere to create the distorted asteroid shape. Instead of manipulating faces, we were going to manipulate vertices instead. We could also use a tool called soft select, which would also manipulate the area around the vertex we had chosen in order to achieve a more natural and organic shape:




We then applied our checkered blinn and began UV mapping in order to add our texture. This took much more time than last week as we were working with a far more complex, organic shape:


After this was done, we created our texture as before, and then we had our asteroid!











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