With reference to my spaceship of the previous week. I found it fairly easy to texture it at home. However, I came across a couple of issues. Firstly, my texture when applied turned parts of my model black:
As it turned out, I had to use the backface culling option to correct this. The tool may turn the backface of a model transparent to aid the speed of display or the manipulation of objects.
Also, I found that my object was partially transparent as I moved around it in Maya:
I couldn't figure out why this was happening, but I figured that it was something to do with my texture. As it so happens I had put transparency onto one layer of my texture for effect and then saved my file as a .png. However, this meant that the transparency was then applied to the whole of my texture and my model. So I saved it as a .jpeg, which fixed this issue.
Next I moved onto my asteroids. This was a much faster process as I didn't have to learn the basics of Maya as I did last week. However instead of box modelling, we started from a sphere:
We then started manipulating our sphere to create the distorted asteroid shape. Instead of manipulating faces, we were going to manipulate vertices instead. We could also use a tool called soft select, which would also manipulate the area around the vertex we had chosen in order to achieve a more natural and organic shape:
We then applied our checkered blinn and began UV mapping in order to add our texture. This took much more time than last week as we were working with a far more complex, organic shape:
After this was done, we created our texture as before, and then we had our asteroid!
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