If I were to do my project on the water cycle, and involving water, I was thinking of perhaps how I could simulate liquid using after effects. I have little understanding of how this is done, and have only really seen before how it can be created using modelling tools such as Blender. I found these tutorials in the Creative Cow channel which gives me some idea of what I can do, and what kind of look I can get with it. Obviously I'd need to do more research and tests, but this is a good place to start.
Next I had a look at I could perhaps generate 3D architecture in After Effects, and how I can create 3D from a 2D image if I were to try and do a project on architecture. This is quite relate able to the tutorial I did the other day about animating a still image, but with a different result. I think, depending on what kind of thing I wanted to do, I could find this quite useful.
I then looked at if I perhaps wanted to simulate leaves or growing things in a project on nature reclaiming the world, then I looked at how I could do it. I realised by looking at this that of course, due to the limitations of my time and the limitations of the program that it would probably be a lot easier to create a project that was stylized to look like a sort of animation. I think this could be done quite effectively, and I have some idea of how I could do it.
Lastly, I looked at this tutorial on camera mapping as a general tool for any of these projects. If I want to create something 3D then using a camera is going to be necessary, and if I know how to use that camera to a fuller extent then it would give me a lot more options in terms of what I can do for my project. So, this tutorial was something I could find really useful.
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